Vampire: The Eternal Struggle – The Sabbat
BGG rating
8.4

Expansion for Vampire: The Eternal Struggle

Vampire: The Eternal Struggle – The Sabbat

1996

Rules assistance for Vampire: The Eternal Struggle – The Sabbat

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30–120 min

Rules assistant for Vampire: The Eternal Struggle – The Sabbat

What would you like to know?

Answers come from the official rulebook, with the page to check.

Vampire: The Eternal Struggle – The Sabbat is an expansion for Vampire: The Eternal Struggle released in 1996 for 2–5 players and 30–120 minutes per game. It was designed by Paul Peterson, Shawn F. Carnes, and Matt Burke and its main mechanics are Hand Management, Voting, and Open Drafting.

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About the game

Sabbat was the largest and last of the expansion sets for the Vampire: The Eternal Struggle trading card game to be released by Wizards of the Coast. It introduced many new rules and Kindred to fully add the Sabbat to the game; previous expansions and the original edition focused on vampires of the Camarilla or Independent clans. As well as many new Lasombra and Tzimisce vampires, the Sabbat expansion also added antitribu vampires of all Camarilla clans and rules for Sabbat titles, Disciplines, rituals and tactics. Each pack of expansion cards included an update explaining these new rules. Additionally, a number of non-crypt cards from the original Jyhad/V:TES set were reprinted in this set; many of these were given new art, and in most cases this new art was retained for future sets' reprints of those cards. Sabbat was the final V:TES set released by Wizards of the Coast. Four years later, White Wolf resumed publication of the game with the Sabbat War set. That set reprinted most (but not all) cards from the Sabbat set, as well as a number of other cards from the original core Jyhad/V:TES set.

Questions and answers

Vampire: The Eternal Struggle – The Sabbat supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.