
- BGG rank
- BGG #2,608
- BGG rating
- 7.4
Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set
- 1–4 players
- 120 min
- Complexity 3.1/5
- 2015

Rules assistance for VENOM Assault: Evolution
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
VENOM Assault: Evolution is an expansion for VENOM Assault released in 2022 for 1–5 players, 60–120 minutes per game, and ages 13 and up. It was designed by Dave Ploense, Michael Knight, and Jeff Arbough and its main mechanics are Hand Management, Dice Rolling, and Cooperative Game.
The year is now 2071 and with the arrival of the Robotrons on earth, technology has advanced by great leaps and bounds aiding humanity in its struggles. However, Venom has turned this technology to their own nefarious purposes such as the creation of Cipher a gifted telepath who has been changed into the living brain of Venom Island, the creation of their airborne shock troops the Vultures, and much more! But that is not all for dark things from man's ancient past are rising once more as the Master Vampires Lord and Lady Crimson wake from a 600-year slumber and now seek to carve a new their old domain. Fullmoon a brilliant LA Detective attacked and infected by a werewolf seeks out the aid of Freedom Squadron to help control the beast that now lurks in her soul. To combat these new threats General Steel has implemented the Advance Training Program where you can now before your Recruitment Phase Retire Recruits and Commandos to upgrade them into new and better versions such as the Pilot, Heavy Gunner, or Spy! But think carefully because Recruits will give you more choices to upgrade to but is then placed in your discard pile. Where Commandos give you only one choice they are placed on top of your draw deck.
VENOM Assault: Evolution supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for VENOM Assault: Evolution is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists VENOM Assault: Evolution for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
VENOM Assault: Evolution belongs to these categories: Card Game, Fighting, and Science Fiction. Its main mechanics are Hand Management, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of VENOM Assault: Evolution are: Dave Ploense, Michael Knight, and Jeff Arbough. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists VENOM Assault: Evolution as an expansion for VENOM Assault. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need VENOM Assault to use it. Check that your edition of VENOM Assault is compatible, as some expansions were revised between editions.