Victory at Sea: Kriegsmarine fleet
BGG rating
9.3

Expansion for Victory at Sea: Battle for the Pacific

Victory at Sea: Kriegsmarine fleet

2020

Rules assistance for Victory at Sea: Kriegsmarine fleet

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 10+

Rules assistant for Victory at Sea: Kriegsmarine fleet

What would you like to know?

Answers come from the official rulebook, with the page to check.

Victory at Sea: Kriegsmarine fleet is an expansion for Victory at Sea: Battle for the Pacific released in 2020 for 2 players and ages 10 and up. Its main mechanics are Dice Rolling, Simulation, and Measurement Movement.

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About the game

The Kriegsmarine had to be virtually rebuilt after the First World War. Forbidden to own capital ships and submarines, Germany nibbled away at first one clause of the Treaty of Versailles, then another, until a powerful navy force existed. The Kriegsmarine was not a navy designed to tackle a major fleet head-on in fleet engagements. Instead, it was a commerce raiding force. Eventually, as the tide of war turned against Germany, the Kriegsmarine continued to fight on with dwindling resources. U-boats and destroyers remained a menace to allied shipping to the very end of the war. —description (extract) from the publisher

Questions and answers

Victory at Sea: Kriegsmarine fleet supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.