
- BGG rank
- BGG #22,774
- BGG rating
- 6.7
Indochina War
- 2 players
- 240 min
- Complexity 3.5/5
- 2001

1999
Rules assistance for Vietnam Battles: Hue and Operation Pegasus
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Vietnam Battles: Hue and Operation Pegasus is a board game released in 1999 for 2 players and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Hexagon Grid.
Vietnam Battles: Hue and Operation Pegasus These two games, Hue and Operation Pegasus , were both were major battles of the 1968 Tet Offensive in The Republic of South Vietnam. Hue simulates the fighting for the old Vietnamese capital at Hue. This was one of the longest and most intense battles of the 1968 Tet Offensive. Hue has two scenarios. The Standard scenario covers the first stage of the battle. The Extended scenario follows the fighting all the way through to the final Allied victory. Both scenarios are set up in the same way. Operation Pegasus simulates the operations surrounding the U.S. Marine Corps firebase at Khe Sanh. The game has two scenarios. The Lang Vei scenario starts with the Communist assault which overran the Lang Vei Special Forces camp and includes the possibility of a fullscale Communist assault on Khe Sanh itself. The Relief scenario covers the airmobile attackby the U.S. First Cavalry Division (Airmobile) which relieved Khe Sanh. Each Pegasus Scenario has separate deployment instructions and victory conditions. The Vietnam Battles game system is a grand tactical simulation of combat during the Indochina Wars. Each game in the system represents a major battle between Allied and Communist forces. The playing pieces represent the aütual units which participated in the battles. The maps represent the terrain over which those units fought. Several key factors of Vietnam War operations are simulated, including the interaction of conventional and guerrilla forces, firepower versus mobility, and the utilization of helicopters and airpower. There are two players. One represents the Communists (Viet Cong and North Vietnamese Army); the other the Allies (United States, South Vietnam, and others). The rules are divided into the Standard Rules, which are common to all games in the system and the Exclusive Rules, which provide deployment, reinforcement and . victory instructions for each specific battle. The standardization of rules makes it easier for the gamer to play games within the series. Certain rules are designated Optional. This means the players may utilize them at their discretion; optional rules are not necessary • for the play of the game. Optional mies add additional complexity. Released with Strategy & Tactics magazine #196 (March/April 1999). Game Scale: Hue Game Turn: 1 day Hex: .31 miles / 500 meters Units: Company to Battalion Pegasus Game Turn: 2 days Hex: .62 miles / 1 kilometer Units: Company to Battalion Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 16-page rulebook Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours Players will need to provide one 6-sided die for game play.
Vietnam Battles: Hue and Operation Pegasus supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Vietnam Battles: Hue and Operation Pegasus for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vietnam Battles: Hue and Operation Pegasus has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vietnam Battles: Hue and Operation Pegasus belongs to these categories: Wargame and Vietnam War. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vietnam Battles: Hue and Operation Pegasus are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vietnam Battles: Hue and Operation Pegasus as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.