
- BGG rank
- BGG #14,934
- BGG rating
- 7.2
In Country: Vietnam 1965-1975
- 2 players
- Complexity 3.6/5
- 2013

2006
Rules assistance for Winged Horse: Campaigns in Vietnam, 1965-66
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Winged Horse: Campaigns in Vietnam, 1965-66 is a board game released in 2006 for 2 players and 120–480 minutes per game. It was designed by Joseph Miranda and its main mechanics are Dice Rolling and Hexagon Grid.
Winged Horse: Campaigns in Vietnam, 1965-66, is a simulation of the critical fighting that marked the first months after massive conventional US intervention into the Second Indochina War. This is a two player wargame of intermediate complexity designed by Joseph Miranda. One player controls the Communists, the other the Free World Forces. Each game turn equals one week, and each hexagon represents 25 miles. The units of maneuver for both sides range from battalions up through regiments, brigades and full divisions. The game includes one full-size (34x22") large-hex map and 280 half-inch, NATO-style, counters. All of South Vietnam, plus the border regions of Cambodia, Laos and North Vietnam are on the map, and the orders of battle include all the units of both sides that participated historically. There are two scenarios: one short, with only five game turns in the autumn of 1965, and the other long, covering the entire period of the early American war with a full 20 game turns. The rules contain approximately 16,000 words, which works out to two experienced players being able to get through the campaign game in one long session of about six to eight hours.
Winged Horse: Campaigns in Vietnam, 1965-66 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Winged Horse: Campaigns in Vietnam, 1965-66 is 120–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Winged Horse: Campaigns in Vietnam, 1965-66 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Winged Horse: Campaigns in Vietnam, 1965-66 belongs to these categories: Wargame and Vietnam War. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Winged Horse: Campaigns in Vietnam, 1965-66 are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Winged Horse: Campaigns in Vietnam, 1965-66 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.