
- BGG rank
- BGG #6,676
- BGG rating
- 7.0
Micro Hero: Hercules
- 1–2 players
- 20–240 min
- Complexity 2.0/5
- 2025

Rules assistance for Vikings Gone Wild: It's a Kind of Magic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Vikings Gone Wild: It's a Kind of Magic is an expansion for Vikings Gone Wild released in 2017 for 2–4 players, 40–90 minutes per game, and ages 10 and up. It was designed by Julien Vergonjeanne and its main mechanics are Hand Management and Deck, Bag, and Pool Building.
It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both. 1 new Building (Sorceress Tower) 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs) 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch) 1 new Divine Favor (Hel) 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap) 2 new end-game bonuses 5 new Missions
Vikings Gone Wild: It's a Kind of Magic supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vikings Gone Wild: It's a Kind of Magic is 40–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vikings Gone Wild: It's a Kind of Magic for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vikings Gone Wild: It's a Kind of Magic has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vikings Gone Wild: It's a Kind of Magic belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Hand Management and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vikings Gone Wild: It's a Kind of Magic are: Julien Vergonjeanne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vikings Gone Wild: It's a Kind of Magic as an expansion for Vikings Gone Wild. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Vikings Gone Wild to use it. Check that your edition of Vikings Gone Wild is compatible, as some expansions were revised between editions.