
- BGG rank
- BGG #13,621
- BGG rating
- 7.3
Into The Dark Dungeon: Silver Mine
- 1–5 players
- 30–90 min
- Complexity 2.4/5
- 2025

2023
Rules assistance for Void Halls
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Void Halls is a board game released in 2023 for 1 player, 20–30 minutes per game, and ages 8 and up. It was designed by Kalogeratos Gerasimos and its main mechanics are Dice Rolling, Re-rolling and Locking, and Paper-and-Pencil.
Defend Your Dungeon from "Heroes". in the Print & Play, roll & write Game. A Single Sheet, 3 Map Variations. As the master of the dungeon, you lure heroes to explore this den. The victims leave behind them what they carried. Now all values, brought from far away, belong to you. Organize your dungeon, and set treasures to lure heroes, traps, and warriors to encounter them. Riches will come to you and fame will rise in the dark halls of legends. The game plays over 30 rounds. Each round: Roll the dice 3 times and keep each time the matching numbers and combinations you desire. —description from the designer
Void Halls supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Void Halls is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Void Halls for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Void Halls has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Void Halls belongs to these categories: Fantasy, Print & Play, and Dice. Its main mechanics are Dice Rolling, Re-rolling and Locking, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Void Halls are: Kalogeratos Gerasimos. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Void Halls as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.