
- BGG rank
- BGG #21,342
- BGG rating
- 8.5
Requiem: Downfall of Magic
- 1–4 players
- 60–90 min
- 2026

2021
Rules assistance for Vol de nuit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Vol de nuit is a board game released in 2021 for 2–5 players, 30–90 minutes per game, and ages 12 and up. It was designed by Louis-Arnaud Viard, Nicolas Minor, Paul Réguème, and Ronan Legendre and its main mechanics are Area Movement, Cooperative Game, and Hexagon Grid.
Vol de Nuit (Night Flight) is inspired by the masterpiece of Antoine de Saint-Exupéry. The game is meant as a tribute to Saint-Exupéry’s work, and was realized in partnership with the Fondation Saint-Exupéry. Fly through the night until you see the first light of the day, or sink into the dark ocean of a dawnless flight. In this cooperative game from 2 to 5, players are a team of airmail pilots of the Aéropostale, tasked with delivering the mail from Patagonia. However, many dangers await them along their night flight: storms, wind, fog, and other disturbances. To win, they’ll need to communicate and cooperate, maintain hope, and stay alive until dawn. You must cooperate to move the plane on the board, avoiding as many dangerous spaces as possible. Your crew’s goal is to fly until dawn, and see the sun rise on a new day. To advance, you must prepare a detailed Flight Plan – however, the quality of your communications will depend on many cards, as well as on the Hope Gauge that will progressively decrease as your group encounters various disturbances cards. To go forward, you’ll need to elaborate your strategy, listen to each other, and trust the Captain of the turn. Each turn has three phases : drawing phase, planning phase and the piloting phase, where you’ll move the Plane token. If you manage to reach a Dawn Hex, then you all win! You’ll be able to deliver the mail, and live to see another day. If you run out of Hope however, or if you exhaust your Fuel Stack, then the game is lost: the plane crashed into the deep of the night. Vol de Nuit / Night Flight offers many components: 6 double-sided combinable terrain boards to play games that differ from each other, 3 Relay Tiles for a special game mode, and more than 150 cards! —description from publisher
Vol de nuit supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vol de nuit is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vol de nuit for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vol de nuit has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vol de nuit belongs to these categories: Abstract Strategy, Memory, and Travel. Its main mechanics are Area Movement, Cooperative Game, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vol de nuit are: Louis-Arnaud Viard, Nicolas Minor, Paul Réguème, and Ronan Legendre. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vol de nuit as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.