VOR: The Maelstrom – Neo-Soviet
BGG rating
7.8

Expansion for VOR: The Maelstrom

VOR: The Maelstrom – Neo-Soviet

2000

Rules assistance for VOR: The Maelstrom – Neo-Soviet

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 90 min
  • 12+

Rules assistant for VOR: The Maelstrom – Neo-Soviet

What would you like to know?

Answers come from the official rulebook, with the page to check.

VOR: The Maelstrom – Neo-Soviet is an expansion for VOR: The Maelstrom released in 2000 for 2–10 players, 90 minutes per game, and ages 12 and up. It was designed by Mike Nielsen and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.

Similar games

About the game

For Mother Russsia! A dark and twisted phoenix has risen in the East, staking claim to the Earth and beyond. Surging forth from their irradiated homeland, the nightmarish mutant hordes of the Neo-Soviet Empire methodically sweep across the globe, satisfied by nothing less than world domination. Their mastery of the dark arts of genetic manipulation and bio-hazardous weaponry may be the edge they need to succeed in their megalomaniacal quest! The Neo-Soviet Forcebook describes the deadly and diabolical forces of the Neo-Soviet Empire, providing background on this massive military and their ethically questionable arsenal. The Neo-Soviet Force List offers new units, mutants and the Ursa heavy assault suits. This book also contains an Asia Battle Terrain Table, rules for creating your own mutants and new campaign rules, including force traits.

Questions and answers

VOR: The Maelstrom – Neo-Soviet supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.