
- BGG rank
- BGG #15,476
- BGG rating
- 8.5
This Is Not a Test: Post-Apocalyptic Skirmish Rules
- 2 players
- 60–90 min
- Complexity 2.3/5
- 2013

Rules assistance for VOR: The Maelstrom – Neo-Soviet
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
VOR: The Maelstrom – Neo-Soviet is an expansion for VOR: The Maelstrom released in 2000 for 2–10 players, 90 minutes per game, and ages 12 and up. It was designed by Mike Nielsen and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.
For Mother Russsia! A dark and twisted phoenix has risen in the East, staking claim to the Earth and beyond. Surging forth from their irradiated homeland, the nightmarish mutant hordes of the Neo-Soviet Empire methodically sweep across the globe, satisfied by nothing less than world domination. Their mastery of the dark arts of genetic manipulation and bio-hazardous weaponry may be the edge they need to succeed in their megalomaniacal quest! The Neo-Soviet Forcebook describes the deadly and diabolical forces of the Neo-Soviet Empire, providing background on this massive military and their ethically questionable arsenal. The Neo-Soviet Force List offers new units, mutants and the Ursa heavy assault suits. This book also contains an Asia Battle Terrain Table, rules for creating your own mutants and new campaign rules, including force traits.
VOR: The Maelstrom – Neo-Soviet supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for VOR: The Maelstrom – Neo-Soviet is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists VOR: The Maelstrom – Neo-Soviet for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
VOR: The Maelstrom – Neo-Soviet belongs to these categories: Wargame, Dice, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of VOR: The Maelstrom – Neo-Soviet are: Mike Nielsen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists VOR: The Maelstrom – Neo-Soviet as an expansion for VOR: The Maelstrom. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need VOR: The Maelstrom to use it. Check that your edition of VOR: The Maelstrom is compatible, as some expansions were revised between editions.