VOR: The Maelstrom – Razorfang's Exodus
BGG rating
8.3

Expansion for VOR: The Maelstrom

VOR: The Maelstrom – Razorfang's Exodus

2000

Rules assistance for VOR: The Maelstrom – Razorfang's Exodus

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 90 min
  • 12+

Rules assistant for VOR: The Maelstrom – Razorfang's Exodus

What would you like to know?

Answers come from the official rulebook, with the page to check.

VOR: The Maelstrom – Razorfang's Exodus is an expansion for VOR: The Maelstrom released in 2000 for 2–10 players, 90 minutes per game, and ages 12 and up. It was designed by Mike Nielsen and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.

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About the game

It's Time to Fight! Earth is playing host to a legendary showdown. The Zykhee Wardyn Myntokk has caught up with his sworn enemy, the notorious Growler Alpha Chieftain Razorfang. With the safety of Earth at stake, the Union and Neo-Soviet forces are on the hunt as well. Will Trowlers continue to flourish on Earth? Will Myntokk succeed in slaying Razorfang? These questions can only be answered by you! Now it's in your hands... Razorfang's Exodus is a series of special scenarios chronicling the Growler presence on Earth. When you return the enclosed VOR Battle Card, the result of your campaign will directly affect VOR's future storyline. The book offers new rules and characters for the Growlers, Union, Neo-Soviet and Zykhee, and provides race-specific campaign record sheets.

Questions and answers

VOR: The Maelstrom – Razorfang's Exodus supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.