VOR: The Maelstrom – Zykhee
BGG rating
8.3

Expansion for VOR: The Maelstrom

VOR: The Maelstrom – Zykhee

2000

Rules assistance for VOR: The Maelstrom – Zykhee

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 90 min
  • 12+

Rules assistant for VOR: The Maelstrom – Zykhee

What would you like to know?

Answers come from the official rulebook, with the page to check.

VOR: The Maelstrom – Zykhee is an expansion for VOR: The Maelstrom released in 2000 for 2–10 players, 90 minutes per game, and ages 12 and up. It was designed by Mike Nielsen and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.

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About the game

The Flame Burns Eternal. Masters of melee and mystical combat, the zykhee flow like water across the battlefield, slicing through and slashing down all who threaten to extinguish the sacred flame of the Bael Fire. Thousands of years of tradition have sculpted the current crop of zykhee warriors into the deadliest practitioners of hand-to-hand combat the Maelstrom has ever known. The Zykhee Forcebook describes the disciplined and wickedly agile warriors of the zykhee, providing detailed background on this alien race. The Zykhee Forcelist offers new units including wardyns, Death Dancers, Soulless, and Stalkers. This book also contains a Vykas-Denox Battle Terrain Table, new campaign rules, new force traits, and five unique personalities to aid they zykhee in their quest to protect the sacred flame.

Questions and answers

VOR: The Maelstrom – Zykhee supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.