Vulture Culture
BGG rank
BGG #28,416
BGG rating
5.1

Vulture Culture

2015

Rules assistance for Vulture Culture

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 5–7 players
  • 45 min
  • 11+
  • Complexity 1.0/5

Rules assistant for Vulture Culture

What would you like to know?

Answers come from the official rulebook, with the page to check.

Vulture Culture is a board game released in 2015 for 5–7 players, 45 minutes per game, and ages 11 and up. It was designed by Grant Partridge and its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

Competitive dice game where vultures fight over a carcass. You're a vulture. She's a vulture. Everyone is a vulture -- and everyone is hungry. You are going to fight beak and claw with those other vultures for the sake of first dibs on dinner. But don't get too greedy, or you might wind up with little more than scraps. Vulture Culture pits five or more "friends" against each other in a feeding frenzy free-for-all. The game takes place over five rounds, each of which represents the revelation of a fresh carcass to consume. Yummy. The vulture that escapes the scuffle with the fewest feathers ruffled will enjoy the privilege of prime pickings among the tasty treats available. Conversely, the most beat-up buzzards develop an attitude adjustment, which just might earn them the edge next time around. Every round, each player receives the same three actions: one each of Attack, Avoid, and Assist. Each round consists of a series of Attacks which take place without a conventional turn order. Attackers choose the strength of their attack, but increasing the strength makes it increasingly likely that the attack will miss its intended target and strike another bird instead. Additionally, every Attack presents an opportunity for all players to Assist with the devious deed at hand, or Avoid taking damage should events go awry. The catch? Every action can be played only once. You can block any one Attack and take no damage, but that leaves you vulnerable for any other actions that occur that round. Success requires roughly equal parts of clever hand management and deft social manipulation. Vulture Culture was created to combine the thrill of thematic games like Munchkin and Cosmic Encounter with the mechanically-minded strategic sensibility of eurogames like Power Grid and 7 Wonders, all in less than an hour.

Questions and answers

Vulture Culture supports 5–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.