
- BGG rank
- BGG #5,523
- BGG rating
- 7.6
Cataphract
- 1–2 players
- 360 min
- Complexity 3.4/5
- 1999

Rules assistance for War Elephant: Battles of the Diadochi 217-190 B.C. – SPQR Battle Module
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
War Elephant: Battles of the Diadochi 217-190 B.C. – SPQR Battle Module is an expansion for SPQR released in 1992 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and Mark Herman and its main mechanics are Hexagon Grid.
"War Elephant provides players with counters and rules for recreating two of the major battles of the Seleucid Empire, a legacy of the late Diadochoi period in Mediterranean history. The Diadochoi refined and reformed the Macedonian system of warfare perfected by Alexander the Great. There were, however, two major factors that made their tactical efforts somewhat less successful. None of them was anywhere near Alexander the Great in their ability either to understand or to utilize tactical systems. And, they loved elephants (to be honest, so did Alexander, but he never had the chance to use them). Thus, while this period is the heyday of the Macedonian art of war (if not exactly its apogee), we find the system becoming overly rigid and ill-served." Two battles: Raphia - 217 BC Magnesia - 190 BC (also included in SPQR (Deluxe Edition)) Expansion module for the Great Battles of History (GBoH) series game SPQR.
War Elephant: Battles of the Diadochi 217-190 B.C. – SPQR Battle Module supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for War Elephant: Battles of the Diadochi 217-190 B.C. – SPQR Battle Module is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists War Elephant: Battles of the Diadochi 217-190 B.C. – SPQR Battle Module for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
War Elephant: Battles of the Diadochi 217-190 B.C. – SPQR Battle Module has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
War Elephant: Battles of the Diadochi 217-190 B.C. – SPQR Battle Module belongs to these categories: Wargame, Ancient, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of War Elephant: Battles of the Diadochi 217-190 B.C. – SPQR Battle Module are: Richard H. Berg and Mark Herman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists War Elephant: Battles of the Diadochi 217-190 B.C. – SPQR Battle Module as an expansion for SPQR. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need SPQR to use it. Check that your edition of SPQR is compatible, as some expansions were revised between editions.