War of the Triple Alliance: Paraguay – 1865-1870
BGG rank
BGG #25,700
BGG rating
5.7

War of the Triple Alliance: Paraguay – 1865-1870

2007

Rules assistance for War of the Triple Alliance: Paraguay – 1865-1870

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 2.5/5

Rules assistant for War of the Triple Alliance: Paraguay – 1865-1870

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

War of the Triple Alliance: Paraguay – 1865-1870 is a board game released in 2007 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Javier Romero and Ty Bomba and its main mechanics are Hexagon Grid.

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About the game

The Triple Alliance War (TAW) is a two-player, low-to-intermediate complexity, strategic-level simulation of the second-largest war ever fought in the New World (the largest having been the American Civil War). The Paraguayan player is attempting to hold off the onslaught of three allied nations: Argentina, Brazil and Uruguay. The Allied player is generally on the offensive, attempting to win the game by invading Paraguay and seizing key areas on map within that country. The Paraguayan player is primarily on the defensive, but the situation also allows for his prosecution of offensives, particularly in the early stage of the war. Game play encompasses the period that began historically in 1865 with the Paraguayans launching a preemptive strike into Argentine territory. The game ends during the first half of 1868 when, historically, the Allies broke through the Paraguayan river forts and went on to seize their capital. That advance signaled the ultimate doom of the Paraguayan cause and, though the war officially went on for another year and a half, that portion of it was more a rebellion-and-occupation struggle than an actual war. Each hexagon on the map represents approximately 15.5 miles (25 km) from side to opposite side. The ground units of maneuver for both sides are primarily battalions, along with some nominal "brigades" and "divisions," which are actually all really battalion-equivalents themselves. Each riverine unit represents on naval combat vessel or several armed rafts or transport ships. Game Turn 1 represents three months, while each one after that represents half a year.

Mechanics

Publishers

  • Decision Games (I)

Questions and answers

War of the Triple Alliance: Paraguay – 1865-1870 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.