War Room: Nano-Expansion 'Take Her Down'
BGG rating
8.6

Expansion for War Room

War Room: Nano-Expansion 'Take Her Down'

2021Powered by BGG

Rules assistance for War Room: Nano-Expansion 'Take Her Down'

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120–360 min
  • 14+

Rules assistant for War Room: Nano-Expansion 'Take Her Down'

What would you like to know?

Answers come from the official rulebook, with the page to check.

War Room: Nano-Expansion 'Take Her Down' is an expansion for War Room released in 2021 for 2–6 players, 120–360 minutes per game, and ages 14 and up. It was designed by Larry Harris, Jr. and its main mechanics are Area Movement, Simulation, and Scenario / Mission / Campaign Game.

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About the game

20 chipboard tokens with 2 new rule systems: DIVED SUBMARINES The Dived Submarine side is used to mark Submarines that escaped combat by diving after they are returned to the World Map. These escaped dived subs can then avoid pinning and immediately move to an adjacent sea region. CONVOY CASUALTIES The Convoy Casualty side is used to mark sunk convoy ships on the Morale Board. Each sunk convoy is worth 6 casualty points. —user summary

Editions

  • War Room: Nano-Expansion 'Take Her Down'enNightingale Games2021

Questions and answers

War Room: Nano-Expansion 'Take Her Down' supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.