
- BGG rank
- BGG #5,761
- BGG rating
- 6.6
The Ares Project
- 2–4 players
- 60 min
- Complexity 3.3/5
- 2011

Rules assistance for Warhammer 40,000: Conquest – Deadly Salvage
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Conquest – Deadly Salvage is an expansion for Warhammer 40,000: Conquest released in 2016 for 2 players, 45 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers and Secret Unit Deployment.
From the publisher's website: “A swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish Cults of Speed.” –Cardinal Nomura at the Conclave of Hessen Ride out of the wastelands with a warband of scavenger Orks in Deadly Salvage, the third War Pack in the Planetfall cycle for Warhammer 40,000: Conquest! As part of the Planetfall cycle, this War Pack gives new meaning to the type symbols on each planet. Each faction’s armies will fight harder than ever when you battle on a planet with symbols that support your faction’s goals. Alongside a new focus on the planet type symbols, Deadly Salvage introduces new army units, supports, attachments, and events for every faction, including the Tyranids faction introduced in The Great Devourer. Meanwhile, a new Ork warlord allows you to explore completely new decks by changing the fundamentals of deckbuilding. Explore new boundaries and claim the Traxis sector in Deadly Salvage!
Warhammer 40,000: Conquest – Deadly Salvage supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Conquest – Deadly Salvage is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Conquest – Deadly Salvage for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Conquest – Deadly Salvage has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer 40,000: Conquest – Deadly Salvage belongs to these categories: Card Game, Fighting, and Science Fiction. Its main mechanics are Variable Player Powers and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Conquest – Deadly Salvage as an expansion for Warhammer 40,000: Conquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Conquest to use it. Check that your edition of Warhammer 40,000: Conquest is compatible, as some expansions were revised between editions.