
- BGG rank
- BGG #179
- BGG rating
- 7.6
Star Realms
- 2 players
- 20 min
- Complexity 1.9/5
- 2014

Rules assistance for Warhammer 40,000: Conquest – Zogwort's Curse
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Conquest – Zogwort's Curse is an expansion for Warhammer 40,000: Conquest released in 2015 for 2 players, 45 minutes per game, and ages 14 and up. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence.
“I meant ta do dat.” –Old Zogwort Unleash the power of the Waaagh! in Zogwort’s Curse, the fourth War Pack in the Warlord cycle for Warhammer 40,000: Conquest. The Orks find a powerful new psyker to lead them in this War Pack, allowing you to spread a green tide of destruction across the planets of the Traxis sector. Alongside the vicious Orks, you'll find powerful new vehicles for the Astra Militarum, dark wargear for the servants of Nurgle, and hideous Dark Eldar torture events. This War Pack contains sixty cards, including one warlord with its signature squad and three copies each of seventeen unique cards, giving you a full play set of every unit, support, event, and attachment. You can join the hunt with the Space Wolves, fly with an Eldar Vyper Squad, or pilot Tau heavy battlesuits. No matter which faction you support, you’ll find plenty of cards in Zogwort’s Curse.
Warhammer 40,000: Conquest – Zogwort's Curse supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Conquest – Zogwort's Curse is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Conquest – Zogwort's Curse for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Conquest – Zogwort's Curse has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer 40,000: Conquest – Zogwort's Curse belongs to these categories: Card Game, Fighting, and Science Fiction. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Conquest – Zogwort's Curse as an expansion for Warhammer 40,000: Conquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Conquest to use it. Check that your edition of Warhammer 40,000: Conquest is compatible, as some expansions were revised between editions.