Warhammer 40,000 (Eighth Edition): Codex – Blood Angels
BGG rating
8.3

Expansion for Warhammer 40,000 (Eighth Edition)

Warhammer 40,000 (Eighth Edition): Codex – Blood Angels

2017

Rules assistance for Warhammer 40,000 (Eighth Edition): Codex – Blood Angels

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–180 min

Rules assistant for Warhammer 40,000 (Eighth Edition): Codex – Blood Angels

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer 40,000 (Eighth Edition): Codex – Blood Angels is an expansion for Warhammer 40,000 (Eighth Edition) released in 2017 120–180 minutes per game. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement.

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About the game

Sons of the angel-winged Primarch Sanguinius, the Blood Angels are noble and magnificent, a proud Space Marine chapter with ten millennia of history. They are warrior heroes who descend into battle on flaming wings to stand between the Emperor’s servants and the heretical hordes that seek to destroy them. Yet beneath their heroic exterior lies a dark secret known as the Flaw, a gene-curse that has bedevilled them for millennia, ravaging their souls until they fight as much for a suitably heroic end as they do for victory in the Emperor’s name. Codex: Blood Angels contains a wealth of background and rules – the definitive book for Blood Angels collectors. Within this 144-page hardback, you’ll find: - The Angelic Host: the origin of the Blood Angels, the story behind their homeworld of Ball, the horror of the Flaw and the introduction of Primaris Space Marines to their ranks; - Ordering the Host: a detailed breakdown of the Blood Angels’ Chapter organisation, their heraldries and vehicle markings; - Colour schemes and heraldries for 8 successor Chapters: Angels Encarmine, Angels Sanguine, Flesh Tearers, Carmine Blades, Angels Vermillion, Blood Drinkers, Knights of the Chalice, and Lamenters; - A Chronicle of Heroes: a timeline of major Blood Angels engagements, from the founding to the present; - Background and details on each character and unit available to a Blood Angels army; - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules Everything you need to get a Blood Angels army primed for games of Warhammer 40,000 is in here: - 77 datasheets, providing rules for every Blood Angels unit and miniature; - Army abilities reflecting the Blood Angels’ methods of war on the tabletop; - Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - Sons of Sanguinius: rules for Battle-forged armies, including: - 25 unique Stratagems; - 6 unique Warlord Traits that any Blood Angels commander can use; - Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels; - Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword; - 6 Tactical Objectives unique to the Blood Angels.

Questions and answers

The listed playing time for Warhammer 40,000 (Eighth Edition): Codex – Blood Angels is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.