
- BGG rank
- BGG #2,756
- BGG rating
- 8.1
Frostgrave
- 2–8 players
- 60–120 min
- Complexity 2.8/5
- 2015

Rules assistance for Warhammer 40,000: Kill Team – Nightmare
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Kill Team – Nightmare is an expansion for Warhammer 40,000: Kill Team – Octarius released in 2024 for 2–4 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Line of Sight.
The world of Bheta-Decima slides towards utter ruination. From the lightless void comes a Nemesis Claw of the Night Lords Traitor Legion, twisted warriors motivated by cruelty and selfish desire. Yet as these ancient predators hunt for technological treasures on the ocean-rigs of Bheta-Decima, they are hunted in turn by the Mandrakes of Aelindrach – and it may be that even these sadistic monsters have met their gruesome match. Kill Team: Nightmare is the latest expansion for Kill Team, plunging you into a ghastly shadow-war amidst the industrial ruins of a dying world. Take command of two new kill teams – a Nemesis Claw squad of murderous Chaos Space Marines, and a band of slinking, supernatural Mandrakes – as they fight over a large Generatorum Hub terrain piece that upgrades your killzones. You'll also find a book packed with background information, new missions, and rules for both kill teams, plus two sets of datacards and tokens to keep your games running smoothly. —description from the publisher
Warhammer 40,000: Kill Team – Nightmare supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer 40,000: Kill Team – Nightmare is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Kill Team – Nightmare for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Kill Team – Nightmare belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Kill Team – Nightmare as an expansion for Warhammer 40,000: Kill Team – Octarius. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Kill Team – Octarius to use it. Check that your edition of Warhammer 40,000: Kill Team – Octarius is compatible, as some expansions were revised between editions.