Warhammer 40,000: Sanctus Reach – Hour of the Wolf
BGG rating
6.2

Expansion for Warhammer 40,000 (Seventh Edition)

Warhammer 40,000: Sanctus Reach – Hour of the Wolf

2014

Rules assistance for Warhammer 40,000: Sanctus Reach – Hour of the Wolf

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+

Rules assistant for Warhammer 40,000: Sanctus Reach – Hour of the Wolf

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer 40,000: Sanctus Reach – Hour of the Wolf is an expansion for Warhammer 40,000 (Seventh Edition) released in 2014 for 2 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

The stunning conclusion to the Sanctus Reach Campaign, Hour of the Wolf takes the war into a new and deadly phase as Logan Grimnar and Ragnar Blackmane lead their Great Companies into the teeming hordes of the Red Waaagh! Hour of the Wolf is a 112 page Warhammer 40,000 Campaign Supplement that follows the epic conclusion to the Sanctus Reach war that started in the Sanctus Reach: Red Waaagh!. Inside you will find the glorious tale of conflict, carnage and bloodshed that follows the bitter war for Alaric Prime, a complete campaign that will take you from the Space Wolves heroic arrival to the battle’s cataclysmic finale, and a host of new formations for both Space Wolves and Orks including a collection of exciting Planetstrike missions.

Questions and answers

Warhammer 40,000: Sanctus Reach – Hour of the Wolf supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.