
- BGG rank
- BGG #2,238
- BGG rating
- 8.2
Gaslands: Refuelled
- 2–8 players
- 45–90 min
- Complexity 2.7/5
- 2019

Expansion for Warhammer 40,000 (Seventh Edition)
2014
Rules assistance for Warhammer 40,000: Sanctus Reach – Hour of the Wolf
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Sanctus Reach – Hour of the Wolf is an expansion for Warhammer 40,000 (Seventh Edition) released in 2014 for 2 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers and Dice Rolling.
The stunning conclusion to the Sanctus Reach Campaign, Hour of the Wolf takes the war into a new and deadly phase as Logan Grimnar and Ragnar Blackmane lead their Great Companies into the teeming hordes of the Red Waaagh! Hour of the Wolf is a 112 page Warhammer 40,000 Campaign Supplement that follows the epic conclusion to the Sanctus Reach war that started in the Sanctus Reach: Red Waaagh!. Inside you will find the glorious tale of conflict, carnage and bloodshed that follows the bitter war for Alaric Prime, a complete campaign that will take you from the Space Wolves heroic arrival to the battle’s cataclysmic finale, and a host of new formations for both Space Wolves and Orks including a collection of exciting Planetstrike missions.
Warhammer 40,000: Sanctus Reach – Hour of the Wolf supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Sanctus Reach – Hour of the Wolf is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Sanctus Reach – Hour of the Wolf for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Sanctus Reach – Hour of the Wolf belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Sanctus Reach – Hour of the Wolf as an expansion for Warhammer 40,000 (Seventh Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Seventh Edition) to use it. Check that your edition of Warhammer 40,000 (Seventh Edition) is compatible, as some expansions were revised between editions.