
- BGG rank
- BGG #2,238
- BGG rating
- 8.2
Gaslands: Refuelled
- 2–8 players
- 45–90 min
- Complexity 2.7/5
- 2019

Expansion for Warhammer 40,000 (Seventh Edition)
2014
Rules assistance for Warhammer 40,000: Sanctus Reach – The Red Waaagh!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Sanctus Reach – The Red Waaagh! is an expansion for Warhammer 40,000 (Seventh Edition) released in 2014 for 2 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers and Dice Rolling.
Description from the publisher: This 112 page hardback book introduces the Sanctus Reach campaign fought on the Knight world of Alaric Prime. Inside you will find: Waaagh! Grukk, which is the story of the Red Waaagh! and its attack upon Alaric Prime. There are eleven scenarios that allow you to refight the battles of the Red Waaagh! There is one Imperial Knight Formation datasheet, two Astra Militarum Formation datasheets and two Ork Formation datasheets. Also adds rules to Warhammer 40,000 for Planetary invasions called Planetstrike and the Planetstrike mission: Planetfall.
Warhammer 40,000: Sanctus Reach – The Red Waaagh! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Sanctus Reach – The Red Waaagh! is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Sanctus Reach – The Red Waaagh! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Sanctus Reach – The Red Waaagh! belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Sanctus Reach – The Red Waaagh! as an expansion for Warhammer 40,000 (Seventh Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Seventh Edition) to use it. Check that your edition of Warhammer 40,000 (Seventh Edition) is compatible, as some expansions were revised between editions.