Warhammer 40,000: Sanctus Reach – The Red Waaagh!
BGG rating
5.5

Expansion for Warhammer 40,000 (Seventh Edition)

Warhammer 40,000: Sanctus Reach – The Red Waaagh!

2014

Rules assistance for Warhammer 40,000: Sanctus Reach – The Red Waaagh!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+

Rules assistant for Warhammer 40,000: Sanctus Reach – The Red Waaagh!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer 40,000: Sanctus Reach – The Red Waaagh! is an expansion for Warhammer 40,000 (Seventh Edition) released in 2014 for 2 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

Description from the publisher: This 112 page hardback book introduces the Sanctus Reach campaign fought on the Knight world of Alaric Prime. Inside you will find: Waaagh! Grukk, which is the story of the Red Waaagh! and its attack upon Alaric Prime. There are eleven scenarios that allow you to refight the battles of the Red Waaagh! There is one Imperial Knight Formation datasheet, two Astra Militarum Formation datasheets and two Ork Formation datasheets. Also adds rules to Warhammer 40,000 for Planetary invasions called Planetstrike and the Planetstrike mission: Planetfall.

Questions and answers

Warhammer 40,000: Sanctus Reach – The Red Waaagh! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.