
- BGG rank
- BGG #10,952
- BGG rating
- 7.1
Warhammer 40,000: Codex
- 2 players
- 120 min
- Complexity 3.4/5
- 1994

Expansion for Warhammer 40,000 (Second Edition)
1997
Rules assistance for Warhammer 40,000 (Second Edition): Codex – Assassins
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000 (Second Edition): Codex – Assassins is an expansion for Warhammer 40,000 (Second Edition) released in 1997 for 2 players, 120 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
The Warhammer 40,000 Codex books contain the complete rules for playing various armies in Warhammer 40,000. They also contain in-depth painting guides, army lists, and much more. Codex: Assassins is an expansion book for the Games Workshop Table Top game Warhammer 40,000. This book was published for the first time in 1999, and is for all editions of Warhammer 40,000. The book has 24 pages and the cover is printed in colour while the majority of the book remains in black and white, although there are several pages of colour images of miniatures. Contents Army List: This book contains a complete army list for using Imperial assassins in your games of Warhammer 40,000. Also includes background information and special equipment / wargear listings. Background: This book contains background information and fiction on the various assassins temples of the Officio Assasinorum, the sinister organization called upon by the Imperium to perform acts of execution upon those whom an all out attack is excessive, and where a shot in the dark, a quick blade or other method is preferred.
Warhammer 40,000 (Second Edition): Codex – Assassins supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000 (Second Edition): Codex – Assassins is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000 (Second Edition): Codex – Assassins for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000 (Second Edition): Codex – Assassins belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000 (Second Edition): Codex – Assassins as an expansion for Warhammer 40,000 (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Second Edition) to use it. Check that your edition of Warhammer 40,000 (Second Edition) is compatible, as some expansions were revised between editions.