
- BGG rank
- BGG #1,544
- BGG rating
- 7.2
Battles of Westeros
- 2 players
- 60–120 min
- Complexity 3.2/5
- 2010

Rules assistance for Warhammer: Arcane Magic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer: Arcane Magic is an expansion for Warhammer: The Game of Fantasy Battles (Fourth Edition) released in 1995 for 2 players, 180–360 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Arcane Magic expands and updates the magic rules for Warhammer - the game of fantasy battles. Expands: Warhammer (Fourth Edition): Battle Magic
Warhammer: Arcane Magic supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer: Arcane Magic is 180–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer: Arcane Magic for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer: Arcane Magic belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer: Arcane Magic as an expansion for Warhammer: The Game of Fantasy Battles (Fourth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer: The Game of Fantasy Battles (Fourth Edition) to use it. Check that your edition of Warhammer: The Game of Fantasy Battles (Fourth Edition) is compatible, as some expansions were revised between editions.