
- BGG rank
- BGG #4,092
- BGG rating
- 7.2
Man O' War
- 2–4 players
- 180 min
- Complexity 2.6/5
- 1993

Expansion for Warhammer Ancient Battles
2002
Rules assistance for Warhammer: Chariot Wars – A Supplement for Ancient Battles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer: Chariot Wars – A Supplement for Ancient Battles is an expansion for Warhammer Ancient Battles released in 2002 for 2–6 players, 120 minutes per game, and ages 14 and up. It was designed by Nigel Stillman and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.
From the publisher: Seven detailed lists cover the greatest empires of the ancient Middle East - 2500 BC to 500 BC: the age of chariot warfare. Each list covers one of the following great empires and nations, including allies and opponents, historical background information, and descriptions of troop types: Sumerian & Akkadian. New Kingdom Egyptian. Hammurabic Babylonia Empire. Hittite Empire. Mycenaean Greek and Trojan Armies. The Israelites. Assyrian Empire (including Babylonians). Chariot Wars is also a source book of historical information for each army list, including detailed time lines of historical wars and campaigns which make use of controversial new research. There are also notes on tactics, painting, military organization, and color plates. Expands: Warhammer Ancient Battles
Warhammer: Chariot Wars – A Supplement for Ancient Battles supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer: Chariot Wars – A Supplement for Ancient Battles is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer: Chariot Wars – A Supplement for Ancient Battles for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer: Chariot Wars – A Supplement for Ancient Battles belongs to these categories: Wargame, Miniatures, and Ancient. Its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer: Chariot Wars – A Supplement for Ancient Battles are: Nigel Stillman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer: Chariot Wars – A Supplement for Ancient Battles as an expansion for Warhammer Ancient Battles. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Ancient Battles to use it. Check that your edition of Warhammer Ancient Battles is compatible, as some expansions were revised between editions.