Warhammer: Conquest of the New World
BGG rating
7.3

Warhammer: Conquest of the New World

2005

Rules assistance for Warhammer: Conquest of the New World

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180–360 min
  • 12+

Rules assistant for Warhammer: Conquest of the New World

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer: Conquest of the New World is a board game expansion released in 2005 for 2 players, 180–360 minutes per game, and ages 12 and up. It was designed by Andy Hoare and Graham McNeill and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.

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About the game

A campaign book for the 2005 Warhammer Fantasy Battles campaign of the same name - includes rules for fighting in the campaign setting of Lustria, including descriptions of the setting, special units that can be added to armies, 2 new scenarios, the running of the campaing itself, etc. This supplement uses rules from Warhammer Realms: Lustria (found in BGG as Warhammer: Lustria)

Questions and answers

Warhammer: Conquest of the New World supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.