Warhammer: Invasion – The Fall of Karak Grimaz
BGG rating
7.5

Expansion for Warhammer: Invasion

Warhammer: Invasion – The Fall of Karak Grimaz

2010

Rules assistance for Warhammer: Invasion – The Fall of Karak Grimaz

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 13+
  • Complexity 2.3/5

Rules assistant for Warhammer: Invasion – The Fall of Karak Grimaz

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer: Invasion – The Fall of Karak Grimaz is an expansion for Warhammer: Invasion released in 2010 for 2 players, 45 minutes per game, and ages 13 and up. It was designed by Eric M. Lang and James Hata and its main mechanics are Hand Management.

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About the game

Bloodthirsty and savage, a mob of Orcs has made it into a Dwarf hold. Unless the dwarfs can gather their warriors soon, none of them may see the glint of gold ever again... The Fall of Karak Grimaz will bring ancient grudges to your tabletop! The Fall of Karak Grimaz is the second Battle Pack installment of The Enemy Cycle, the latest linked expansion series for Warhammer: Invasion The Card Game. And don’t forget! The Fall of Karak Grimaz is the second Battle Pack for Warhammer: Invasion to adopt the versatile new collation format, meaning you’ll receive three copies each of all twenty cards in one convenient purchase. From Fantasy Flight Games

Publishers

  • Edge Entertainment
  • Fantasy Flight Games
  • Heidelberger Spieleverlag
  • Galakta
  • Stupor Mundi
  • Stratelibri

Questions and answers

Warhammer: Invasion – The Fall of Karak Grimaz supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.