
- BGG rating
- 7.8
Warhammer Quest: Silver Tower – Arcane Heroes
- 1–4 players
- 60–120 min
- 2016

2017
Rules assistance for Warhammer Quest: Shadows Over Hammerhal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Warhammer Quest: Shadows Over Hammerhal is a board game released in 2017 for 2–5 players and 60–120 minutes per game. Its main mechanics are Dice Rolling, Grid Movement, and Role Playing.
Description from the publisher: Hammerhal. Built in the glorious image of Azyrheim, the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty, faith and intrigue, poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr, there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city, and that which lurks below… A band of heroes has been brought together by circumstance, and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm, his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre, as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order. Warhammer Quest: Shadows Over Hammerhal is a boxed game for 2-5 players, set in – and below – the splendid city of Order, Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city, while another acts as gamemaster, setting fiendish obstacles, controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer. After each adventure, the heroes can spend time in the Cinderfall district of the city, visiting shops, resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play, and Warhammer Quest: Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here. Speaking of miniatures, Warhammer Quest: Shadows Over Hammerhal includes an impressive 31: a Lord-Castellant; a Gryph-hound; a Cogsmith; a Black Ark Fleetmaster; a Loremaster; a Chaos Sorcerer Lord; 5 Putrid Blightkings; 10 Kairic Acolytes; 10 Bloodreavers. As well as this, the box includes a 72-page guidebook, a 32-page adventure book for the gamemaster to use, 18 double-sided board sections, 55 cards, 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.
Warhammer Quest: Shadows Over Hammerhal supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Quest: Shadows Over Hammerhal is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warhammer Quest: Shadows Over Hammerhal has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer Quest: Shadows Over Hammerhal belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Dice Rolling, Grid Movement, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Quest: Shadows Over Hammerhal as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.