
- BGG rank
- BGG #7,202
- BGG rating
- 6.7
Warhammer 40,000 (Sixth Edition)
- 2–12 players
- 120 min
- Complexity 3.6/5
- 2012

Rules assistance for Warhammer (Seventh Edition): High Elves
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer (Seventh Edition): High Elves is an expansion for Warhammer: Battle For Skull Pass released in 2007 for 2 players, 180–360 minutes per game, and ages 12 and up. It was designed by Bill King and Adam Troke and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Warhammer: High Elves is an expansion to the 7th edition of Warhammer: The Game of Fantasy Battles. This 104-page softcover book is an army book, that provides all kinds of information required to collect High Elves faction and field it on the tabletop.
Warhammer (Seventh Edition): High Elves supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer (Seventh Edition): High Elves is 180–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer (Seventh Edition): High Elves for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer (Seventh Edition): High Elves has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer (Seventh Edition): High Elves belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer (Seventh Edition): High Elves are: Bill King and Adam Troke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer (Seventh Edition): High Elves as an expansion for Warhammer: Battle For Skull Pass. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer: Battle For Skull Pass to use it. Check that your edition of Warhammer: Battle For Skull Pass is compatible, as some expansions were revised between editions.