
- BGG rank
- BGG #1,317
- BGG rating
- 7.6
Warhammer Underworlds: Shadespire
- 2 players
- 30 min
- Complexity 2.6/5
- 2017

Expansion for Warhammer Underworlds: Nethermaze
2022
Rules assistance for Warhammer Underworlds: Nethermaze – Gorechosen of Dromm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer Underworlds: Nethermaze – Gorechosen of Dromm is an expansion for Warhammer Underworlds: Nethermaze released in 2022 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by David Sanders and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Dromm, Wounder of Worlds, lord amongst the Slaughterpriests of Khorne, seeks to commit the ultimate act of violence in the name of his murderous god. He leads his group of Gorechosen to the very nadir of the Nethermaze, where he plans to enact a grand blood ritual upon tectonic weak points to wound Ulgu itself, sending black, liquid lava spilling into the seas above, and thereby poisoning them beyond recovery. His companions are the Skullgrinder Herax, a creator of grim and bloody artefacts, and the muscle-bound Gorehulk, an ex-Slaughterpriest who is now more akin to a beast than man. Nothing will stop Dromm in his quest to bleed Ulgu dry. The Gorechosen of Dromm offer a ritualistic approach to the violent worship of Khorne. The warband claims blood tithe tokens by dealing and suffering damage throughout the battle, then expends them to fuel powerful abilities – such as Dromm's unique Enrage action, which can send friend and foe charging across the Nethermaze in a frenzy. This box includes a complete Rivals deck, plus loads of extra cards allowing you to try out a few tricks, as well as universal cards and Grand Alliance cards to use with your other warbands. This set includes: - 3x push-fit Gorechosen of Dromm miniatures – no glue required to assemble, cast in bloody red plastic to stand out even when unpainted. - 3x double-sided fighter cards, one for each warrior in the warband – Skullgrinder Herax, the Gorehulk, and Dromm, Wounder of Worlds. - A further 66 cards to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Nethermaze, including: – 12x Gorechosen of Dromm objective cards – 10x Gorechosen of Dromm upgrade cards – 10x Gorechosen of Dromm gambit cards (includes 3x Domain card) – 6x Universal objective cards, usable by any warband – 7x Universal upgrade cards, usable by any warband (includes 1x Map card and 1x Domain card) – 7x Universal gambit cards, usable by any warband (includes 2x Domain cards) – 12x Grand Alliance cards, usable by any warband belonging to the specified Grand Alliance – 1x Gorechosen of Dromm Warband Background / Rivals Deck Card – 1x cover card
Warhammer Underworlds: Nethermaze – Gorechosen of Dromm supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Underworlds: Nethermaze – Gorechosen of Dromm is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Underworlds: Nethermaze – Gorechosen of Dromm for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Underworlds: Nethermaze – Gorechosen of Dromm belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer Underworlds: Nethermaze – Gorechosen of Dromm are: David Sanders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer Underworlds: Nethermaze – Gorechosen of Dromm as an expansion for Warhammer Underworlds: Nethermaze. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Underworlds: Nethermaze to use it. Check that your edition of Warhammer Underworlds: Nethermaze is compatible, as some expansions were revised between editions.