Warhammer Underworlds: Thyrielle's Zephyrites Warband

Expansion for Warhammer Underworlds: Embergard

Warhammer Underworlds: Thyrielle's Zephyrites Warband

2026Powered by BGG

Rules assistance for Warhammer Underworlds: Thyrielle's Zephyrites Warband

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–60 min
  • 12+

Rules assistant for Warhammer Underworlds: Thyrielle's Zephyrites Warband

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer Underworlds: Thyrielle's Zephyrites Warband is an expansion for Warhammer Underworlds: Embergard released in 2026 30–60 minutes per game and ages 12 and up. It was designed by David Sanders and its main mechanics are Dice Rolling and Card Play Conflict Resolution.

Similar games

About the game

A master of the Hurakan temple, Thyrielle travels across the realms, urging the air aelementors to rise up against the forces of darkness. She is guided on this quest by the vulpine spirit Tzul, who can sense minute fluctuations in the wind currents. The sightless archer Orieth calls upon these slipstreams to see his arrows find their mark, while the acolytes Sirikith and Anara seek to attune their own elemental senses through hard-fought experience. This multipart plastic kit builds Thyrielle's Zephyrites – a complete warband for use in games of Warhammer Underworlds. It comes with fighter cards and warscroll cards for the warband. Thyrielle's Zephyrites are a Mastery-style warband that would synergise well with Mastery decks, available separately. This set contains 5 plastic miniatures: 1 Sirikith 1 Orieth 1 Anara 1 Thyrielle 1 Tzul This set also includes: 4 double-sided fighter cards 7 warscroll cards (in English, French, German, Spanish, Italian, Chinese, and Japanese) —description from the publisher

Questions and answers

The listed playing time for Warhammer Underworlds: Thyrielle's Zephyrites Warband is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.