
- BGG rating
- 7.2
Warhammer Underworlds: Wyrdhollow – Paths of Prophecy Rivals Deck
- 2–4 players
- 30 min
- 2023

2023
Rules assistance for Warhammer Underworlds: Wyrdhollow
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer Underworlds: Wyrdhollow is a board game released in 2023 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by David Sanders and its main mechanics are Die Icon Resolution, Hexagon Grid, and Card Play Conflict Resolution.
Magic courses through the root-lined halls of the Wyrdhollow, deep beneath the carnivorous Gnarlwood forest. The hellish creatures that make up Ephilim's Pandaemonium seek to harness these arcane energies, and only Domitan's Stormcoven of knightly war-mages stands in their way. Fight through the warped caverns to secure the Wyrdhollow's eldritch power for yourself. The ultimate competitive miniatures game dives deeper into the Gnarlwood with the Warhammer Underworlds: Wyrdhollow Core Set. This box is stuffed with everything you need to start playing, including two complete warbands, four decks of cards, dice, tokens, boards, and more. Warhammer Underworlds is a deck-based strategy game of skirmish battles set in Warhammer Age of Sigmar’s Mortal Realms. It’s full of action, clever combinations and tricks, and fast-paced gameplay. You’ll be able to get started right away with the four complete 32-card Rivals decks included in the box – one for Domitan's Stormcoven, one for Ephilim's Pandaemonium, and two universal Rivals decks for any warband. If you wish, you can even tailor your own deck using universal cards from other Warhammer Underworlds expansions for near-endless strategic depth. This set contains: A complete and concise rulebook for Warhammer Underworlds – reformatted to make getting started even easier. Wyrdhollow places emphasis on Rivals decks, offering new ways to mix up your games and keep things fresh and balanced. The riveting background material explores the arcane caverns beneath the Gnarlwood, and the ancient relics scattered therein The complete Ephilim's Pandaemonium warband. A genderless conjurer sworn to Tzeentch, Ephilim clutches magical items and spells in their many slender limbs, accompanied by a host of bizarre daemon familiars unlike anything the Mortal Realms have seen before. Quickly assemble your warband with five push-fit models, cast in blue-grey to stand out even when unpainted, complete with fighter cards and a full Rivals deck The complete Domitan's Stormcoven warband. A group of Stormcast Eternal battle mages led by Domitan, these Knights-Arcanum are each a distinctive and powerful warrior in their own right. With three push-fit models in a vibrant blue colour, plus fighter cards and a pre-made Rivals deck, you’ll be ready to battle straight away. 2 additional universal Rivals decks, usable by any warband – harness geomantic power and shake the land itself with Seismic Shock, and wield magical venoms and wicked concoctions with Toxic Terrors. 2 double-sided game boards to represent the sinister root-ridden caverns beneath the Gnarlwood Warhammer Underworlds tokens, including objectives, wound markers, glory points, and many, many more 11 dice – 5 Attack dice, 3 Defence dice and 3 Magic dice, enough for the most devastating blows, desperate defences, and cataclysmic spells Wyrdhollow is perfect for getting new players started faster than ever with the streamlined rulebook and additional Rivals decks, and is perfect for bringing Warhammer Underworlds veterans up to date for the new season. —description from the publisher
Warhammer Underworlds: Wyrdhollow supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer Underworlds: Wyrdhollow is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Underworlds: Wyrdhollow for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Underworlds: Wyrdhollow belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Die Icon Resolution, Hexagon Grid, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer Underworlds: Wyrdhollow are: David Sanders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer Underworlds: Wyrdhollow as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.