
- BGG rating
- 6.5
Warlords: Dragon Expansion
- 2–4 players
- 2017

2016
Rules assistance for Warlords
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warlords is a board game released in 2016 for 2–4 players, 15–45 minutes per game, and ages 7 and up. It was designed by Brian T and Sean True and its main mechanics are Take That and Dice Rolling.
Warlords is a dice/dexterity game for 2-4 players. Each player has a tower and six D6. A player's goal is to score as many points as possible against other towers while minimizing points scored against their own. Points are scored by flicking dice in to one of the three tower gates or over the wall of a tower by using a siege engine. Dice can be played from the board based on their face value. They can be fired a second time (1/Scout), moved around the board (3/Spy), used to remove defensive pins (4/Sapper) or used to fire a second die as a reinforcement (6/General). Dice can be used to defend a tower by making contact with dice of another player. Pins from a central forest area may be used in defensive positions around one's own tower or offensively against other towers. The game is played in rounds (1 per player) with rounds ending when a player has no dice in play. Scores are totaled for the number of rounds and the lowest scoring player is the winner.
Warlords supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warlords is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warlords for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warlords has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warlords belongs to these categories: Fantasy, Party Game, and Dice. Its main mechanics are Take That and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warlords are: Brian T and Sean True. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warlords as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.