
- BGG rank
- BGG #11,290
- BGG rating
- 6.0
Heroes
- 2–4 players
- 20–30 min
- Complexity 2.3/5
- 2015

Expansion for Warmachine: High Command – Faith & Fortune
2014
Rules assistance for Warmachine: High Command – Faith & Fortune: Escalating Conflict
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warmachine: High Command – Faith & Fortune: Escalating Conflict is an expansion for Warmachine: High Command – Faith & Fortune released in 2014 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by David Carl and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
EXPAND YOUR COMMAND Bolster your armies with Escalating Conflict, an 84-card expansion for WARMACHINE High Command Faith & Fortune! Escalating Conflict contains 5 copies each of 16 different cards, plus 4 additional warcaster cards, to bring new strategies to your Retribution of Scyrah, Convergence of Cyriss, Highborn Covenant, and Four Star Syndicate decks. This set contains: 21 Retribution of Scyrah cards 21 Convergence of Cyriss cards 21 Highborn Covenant cards 21 Four Star Syndicate cards 1 Rule reference card
Warmachine: High Command – Faith & Fortune: Escalating Conflict supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warmachine: High Command – Faith & Fortune: Escalating Conflict is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warmachine: High Command – Faith & Fortune: Escalating Conflict for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warmachine: High Command – Faith & Fortune: Escalating Conflict has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warmachine: High Command – Faith & Fortune: Escalating Conflict belongs to these categories: Card Game and Fantasy. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warmachine: High Command – Faith & Fortune: Escalating Conflict are: David Carl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warmachine: High Command – Faith & Fortune: Escalating Conflict as an expansion for Warmachine: High Command – Faith & Fortune. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmachine: High Command – Faith & Fortune to use it. Check that your edition of Warmachine: High Command – Faith & Fortune is compatible, as some expansions were revised between editions.