Warmachine: High Command – Faith & Fortune: Escalating Conflict
BGG rating
7.1

Expansion for Warmachine: High Command – Faith & Fortune

Warmachine: High Command – Faith & Fortune: Escalating Conflict

2014

Rules assistance for Warmachine: High Command – Faith & Fortune: Escalating Conflict

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Warmachine: High Command – Faith & Fortune: Escalating Conflict

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warmachine: High Command – Faith & Fortune: Escalating Conflict is an expansion for Warmachine: High Command – Faith & Fortune released in 2014 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by David Carl and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

EXPAND YOUR COMMAND Bolster your armies with Escalating Conflict, an 84-card expansion for WARMACHINE High Command Faith & Fortune! Escalating Conflict contains 5 copies each of 16 different cards, plus 4 additional warcaster cards, to bring new strategies to your Retribution of Scyrah, Convergence of Cyriss, Highborn Covenant, and Four Star Syndicate decks. This set contains: 21 Retribution of Scyrah cards 21 Convergence of Cyriss cards 21 Highborn Covenant cards 21 Four Star Syndicate cards 1 Rule reference card

Questions and answers

Warmachine: High Command – Faith & Fortune: Escalating Conflict supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.