
- BGG rank
- BGG #4,196
- BGG rating
- 6.7
Dark Souls: The Card Game
- 1–4 players
- 45–60 min
- Complexity 2.5/5
- 2018

Rules assistance for Warmachine: High Command – Invasion of Sul
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warmachine: High Command – Invasion of Sul is an expansion for Warmachine: High Command released in 2014 for 2–4 players and ages 12 and up. It was designed by David Carl and its main mechanics are Deck, Bag, and Pool Building.
Game description from the publisher: In the year 606 AR, the Sul-Caspia War began with Cygnaran forces laying siege to the Menite stronghold of Sul, the City of Walls. What followed was a brutal, protracted war of street-to-street battles that ended with devastating losses for both sides. The commanders of this momentous campaign shaped the history of the Iron Kingdoms. How will you fare in their place? Customize your deck with powerful new cards and take command of the pivotal events of this historic war in the Invasion of Sul campaign expansion. Recreate one of the wars that changed the face of the Iron Kingdoms, and rewrite history! Invasion of Sul is the fourth expansion for Warmachine: High Command and the first "Campaign" expansion. Requires Warmachine: High Command core set to play.
Warmachine: High Command – Invasion of Sul supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Warmachine: High Command – Invasion of Sul for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warmachine: High Command – Invasion of Sul has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warmachine: High Command – Invasion of Sul belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warmachine: High Command – Invasion of Sul are: David Carl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warmachine: High Command – Invasion of Sul as an expansion for Warmachine: High Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmachine: High Command to use it. Check that your edition of Warmachine: High Command is compatible, as some expansions were revised between editions.