
- BGG rank
- BGG #2,055
- BGG rating
- 7.3
Necromunda
- 2–4 players
- 30 min
- Complexity 3.1/5
- 1995

Rules assistance for Warmaster Annual 2002
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warmaster Annual 2002 is an expansion for Warmaster released in 2002 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Rick Priestley, Jervis Johnson, and Stephan Hess and its main mechanics are Secret Unit Deployment and Variable Phase Order.
Released in 2002, this expansion of Warmaster includes 19 pages of updates to the basic rules along with rules for Lizardman, Bretonnian, Kislev, and Vampire Armies. Also included are the four best articles from the previous year's Warmaster magazine. Expands: Warmaster
Warmaster Annual 2002 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warmaster Annual 2002 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warmaster Annual 2002 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warmaster Annual 2002 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warmaster Annual 2002 belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Secret Unit Deployment and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warmaster Annual 2002 are: Rick Priestley, Jervis Johnson, and Stephan Hess. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warmaster Annual 2002 as an expansion for Warmaster. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmaster to use it. Check that your edition of Warmaster is compatible, as some expansions were revised between editions.