
- BGG rank
- BGG #1,397
- BGG rating
- 7.8
A Distant Plain
- 1–4 players
- 180–300 min
- Complexity 3.9/5
- 2013

2023
Rules assistance for We Are Coming, Nineveh
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
We Are Coming, Nineveh is a board game released in 2023 for 1–2 players, 90 minutes per game, and ages 14 and up. It was designed by Brian Train, Rex Brynen, Juliette Le Ménahèze, and Harrison Brewer and its main mechanics are Grid Movement, Simulation, and Events.
We Are Coming, Nineveh! is a tactical/operational-level game of the Iraqi government campaign to liberate the western area of the city of Mosul from the forces of Daesh between 19 February and 9 July 2017. This was one of the largest and most difficult urban operations of the post-WWII era, and marked a major defeat for Daesh and its so-called “Islamic State.” The game is thus able to combine low complexity (and hence be accessible to even neophyte wargamers) with a rich and detailed treatment of this important battle. Unlike most wargames where there is a single measure for victory or loss, We Are Coming, Nineveh assesses three key aspects of the campaign: the speed at which the operation is completed, the casualties suffered by Iraqi government forces, and the collateral damage done to Mosul. One might outperform the historical case, capturing the Old City faster—but at a terrible civilian cost. Winner of the Charles S. Roberts Award for Best Tactical Wargame of 2023.
We Are Coming, Nineveh supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for We Are Coming, Nineveh is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists We Are Coming, Nineveh for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
We Are Coming, Nineveh has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
We Are Coming, Nineveh belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Grid Movement, Simulation, and Events. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of We Are Coming, Nineveh are: Brian Train, Rex Brynen, Juliette Le Ménahèze, and Harrison Brewer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists We Are Coming, Nineveh as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.