
- BGG rank
- BGG #11,748
- BGG rating
- 7.0
Volleyball High
- 2–4 players
- 15–25 min
- Complexity 2.4/5
- 2019

2016
Rules assistance for Weapons of the Hill
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Weapons of the Hill is a board game expansion released in 2016 for 2–6 players, 10–15 minutes per game, and ages 10 and up. It was designed by Dominic Michael Huang and its main mechanics are Hand Management and Push Your Luck.
Just when you think you’ve got it all figured out, we throw a monkey wrench into the mix with this awesome expansion for either Queen of the Hill or Little Monsters! Replace existing cards with all-new weapon cards that totally change the meta of the game for veterans of the base set. This expansion features 8 uniquely delicious weapons created from actual legends! What would Excalibur look like if it was a gun? What would Thor’s hammer feel like if it was shaped like a ranged throwing projectile, or even the ultimate golden cudgel of the Monkey God turning into an orbital satellite cannon? Yes, that is how creative this expansion takes it.
Weapons of the Hill supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Weapons of the Hill is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Weapons of the Hill for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Weapons of the Hill belongs to these categories: Expansion for Base-game. Its main mechanics are Hand Management and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Weapons of the Hill are: Dominic Michael Huang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Weapons of the Hill as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.