
- BGG rank
- BGG #18,311
- BGG rating
- 7.0
Hi Mi Ki
- 1–4 players
- 10–15 min
- Complexity 2.0/5
- 2023

2022
Rules assistance for Weavlings in the Wilds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Weavlings in the Wilds is a board game released in 2022 for 1 player, 20–30 minutes per game, and ages 13 and up. It was designed by Jonathan Flike and its main mechanics are Grid Movement, Solo / Solitaire Game, and Action Points.
Weavlings in the Wilds is a fantasy grid-based solo game where you must capture the fauna of the Tender Wilds with trap cards and lure Weavlings back home with the promise of succulent meat. Collect 10 lured population to win the game. Receive 10 wounds, run out of traps, or lose 10 population, and the game ends. This game can be played in a beginner, normal, and hard mode that adds additional challenges. Similar to: Sylvion- Weavlings in the Wilds randomizes the grid with one deck instead of using one deck per row. —description from the designer
Weavlings in the Wilds supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Weavlings in the Wilds is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Weavlings in the Wilds for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Weavlings in the Wilds has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Weavlings in the Wilds belongs to these categories: Fantasy and Puzzle. Its main mechanics are Grid Movement, Solo / Solitaire Game, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Weavlings in the Wilds are: Jonathan Flike. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Weavlings in the Wilds as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.