
- BGG rank
- BGG #31,259
- BGG rating
- 4.6
Deutschlandreise
- 2–6 players
- 45 min
- Complexity 1.2/5
- 1935

1930
Rules assistance for Weltreise
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Weltreise is a board game released in 1930 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Jochen Zeiss and Johann Wilhelm Stündt and its main mechanics are Roll / Spin and Move and Point to Point Movement.
Translation/paraphrase from the back of the box: "Weltreise: Play & discover the world! The suitcases are packed. The airplane is ready. Travel to the most beautiful places in the world. If you fly from Paris to New York, will there be time to get to Miami - or would it be better to go from Chicago to Tokyo...? Whichever you choose, it will be a grand voyage of tactics, fun, and plenty of luck. 173 destinations await your arrival! Each game provides a new & exciting world to discover with lots to see and learn." This is a game about a travel around the world (it is not similar to Around the World in 80 Days). The map is the world with a lot of cities shown. The cities correspond to cards. Each player receives cards, in the basic game a card from each continent. The first card given is the starting city of the player, the other are the cities he must visit on his journey but in order of his liking. The game is then dice throwing to travel your route as fast as possible. There are different forms of transportation on the map and you can only use one form at a throw. The game has also a set of card representing "cables" which can be used for variation. These are presented to the player who throws a six for the third time and he then has to do immediately whatever the cable says. Ages 10 and up.
Weltreise supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Weltreise is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Weltreise for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Weltreise has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Weltreise belongs to these categories: Travel and Aviation / Flight. Its main mechanics are Roll / Spin and Move and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Weltreise are: Jochen Zeiss and Johann Wilhelm Stündt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Weltreise as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.