Wide World
BGG rank
BGG #25,735
BGG rating
5.6

Wide World

1956

Rules assistance for Wide World

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 8+
  • Complexity 1.3/5

For 2 players

Rules assistant for Wide World

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wide World is a board game released in 1956 for 2–6 players, 45 minutes per game, and ages 8 and up. Its main mechanics are Pick-up and Deliver and Bias.

Similar games

About the game

A simple game of racing about the world to pick up and deliver cargo. In Wide World Travel Game the players fly around the world to a list of destinations collecting cargoes at each then attempt to return to their starting point before the other players. Each player is given a set of "destination cards" and looks at the first one. They then move their plane toward that location by rolling a die and moving that many places. If they roll a 6 or land on a red circle they must draw a "travel agent" card and follow the instructions on it. The only vaguely noteworthy twist is the Weather Overlay, a transparent plastic sheet covering a quarter of the board; now and then it moves to a different quarter, instantly transporting any planes that were on it with it. NOTE: Early editions of the game did not have the weather overlay.

Publishers

  • Parker Brothers
  • Toltoys

Questions and answers

Wide World supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.