
- BGG rank
- BGG #16,222
- BGG rating
- 8.1
Savage Worlds Showdown: Miniatures Rules for All Genres
- 2–10 players
- 180–300 min
- Complexity 2.2/5
- 2004

Expansion for Wild West Exodus
2016
Rules assistance for Wild West Exodus: Unfinished Business – The Watchers Faction Bundle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wild West Exodus: Unfinished Business – The Watchers Faction Bundle is an expansion for Wild West Exodus released in 2016 for 2–4 players and 60 minutes per game. Its main mechanics are Variable Player Powers and Dice Rolling.
Wild West Exodus is a table top miniatures game set in a sci-fi filled 1800's America. Technology and greed rule the old west. Wild West Exodus: Unfinished Business introduces 4 new factions to the game; The Confederate Rebellion, Dark Nation, Golden Army, and The Watchers. About The Watchers: As the portals once again open on earth, mankind has no idea what is coming. The destructive power of the Watchers will completely strip the land of all living things. The Watchers use their Alpha leaders to guide and advance their many species of aliens. Each and every member of the Watchers knows his role in their society and follow orders without question. As their enemies attempt to stop the Watchers, the Betas drain the life energy from their bodies and transport it to their Alpha leader. This transforms the Alpha during the course of any battle into an enemy that knows every move you will make before you even make it. With inhuman weapons and a thirst for human blood, they plan to wipe mankind off the planet once and for all. About Wild West Exodus: Wild West Exodus is a miniatures game played by 2 to 4 players in control of the faction of their choice. In the world of WWX, every model has the potential to be a hero or a villain. The game mechanics and rule set feature exciting game play from the first dice roll. Each player will be allowed to field a posse of 6 to 60 models or more. The WWX rules have been designed to allow for scaling of the game to high or low model counts without causing rules issues. One of the most exciting parts of the Wild West Exodus game mechanic is the reusable influence pool. The influence pool will give players the option to gamble away a set amount of tokens in return for a reroll of the dice. Be careful what you gamble on because once the tokens are committed they are lost for that turn. The D10 system gives the game life and options that round out easily and allow for quick decision making. The Halo that each model possesses creates an area of assault around the miniature allowing for fast and deadly close combat. This helps move the game along quickly and gives each fight a more cinematic feel. Wild West Exodus also benefits from an alternating 1-3 model activation system. This system lets both players choose the most strategic way of advancing their characters across the battle field. This means that you never have to wait more than a minute or two before taking control of your own posse for your next activation. Each posse consists of a structured army list. All factions will have 1 Boss model, 0 to 4 Underboss models, 0 to 8 Sidekick models, and an endless amount of Hired Hands. Heavy and Light Support vehicles also make up an army list. This really gives the gamer the option to field a force led by one mighty general commanding a horde of troops or the complete opposite. Some gamers may choose to load up on skilled Sidekicks and Underbosses or go heavy on Hired Hands for a true horde army. No matter what option you take, the world of Wild West Exodus will engulf you in fun and excitement from your very first game.
Wild West Exodus: Unfinished Business – The Watchers Faction Bundle supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wild West Exodus: Unfinished Business – The Watchers Faction Bundle is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Wild West Exodus: Unfinished Business – The Watchers Faction Bundle belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Wild West Exodus: Unfinished Business – The Watchers Faction Bundle as an expansion for Wild West Exodus. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wild West Exodus to use it. Check that your edition of Wild West Exodus is compatible, as some expansions were revised between editions.