
- BGG rating
- 7.2
Rules assistance for Wizard Kings: Expansion Maps
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–7 players
- 120 min
- 12+
- Complexity 2.4/5

Rules assistant for Wizard Kings: Expansion Maps
What would you like to know?
Answers come from the official rulebook, with the page to check.
Wizard Kings: Expansion Maps is an expansion for Wizard Kings released in 2000 for 2–7 players, 120 minutes per game, and ages 12 and up. It was designed by Grant Dalgliesh and its main mechanics are Variable Player Powers, Secret Unit Deployment, and Hexagon Grid.
About the game
These are expansion maps for Wizard Kings (First Edition). They are also compatible with the second edition release. Each map adds new terrain and locales in which to wage war. There are four sets of two maps each: Barrenlands (Maps 5 & 6) Dragonia (Maps 7 & 8) Misty Islands (Maps 9 & 10) Azure Shore (Maps 11 & 12) After the release of Second Edition, (which includes maps #13 thru #16), the expansion maps were repackaged into three packs with 4 maps each, (2 two-sided poster maps). > Pack #1 included maps 1-4 (Maps included in the base game First Edition) > Pack #2 included maps 5-8 > Pack #3 included maps 9-12 For more information, see the Wizard Kings wiki page. Expands: Wizard Kings
Categories
Designers
Publishers
- Columbia Games
Questions and answers
Wizard Kings: Expansion Maps supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wizard Kings: Expansion Maps is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wizard Kings: Expansion Maps for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wizard Kings: Expansion Maps has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wizard Kings: Expansion Maps belongs to these categories: Fantasy, Wargame, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wizard Kings: Expansion Maps are: Grant Dalgliesh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wizard Kings: Expansion Maps as an expansion for Wizard Kings. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wizard Kings to use it. Check that your edition of Wizard Kings is compatible, as some expansions were revised between editions.