Wizard Kings: Expansion Maps
BGG rating
7.2

Expansion for Wizard Kings

Wizard Kings: Expansion Maps

2000

Rules assistance for Wizard Kings: Expansion Maps

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 120 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Wizard Kings: Expansion Maps

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Answers come from the official rulebook, with the page to check.

Wizard Kings: Expansion Maps is an expansion for Wizard Kings released in 2000 for 2–7 players, 120 minutes per game, and ages 12 and up. It was designed by Grant Dalgliesh and its main mechanics are Variable Player Powers, Secret Unit Deployment, and Hexagon Grid.

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About the game

These are expansion maps for Wizard Kings (First Edition). They are also compatible with the second edition release. Each map adds new terrain and locales in which to wage war. There are four sets of two maps each: Barrenlands (Maps 5 & 6) Dragonia (Maps 7 & 8) Misty Islands (Maps 9 & 10) Azure Shore (Maps 11 & 12) After the release of Second Edition, (which includes maps #13 thru #16), the expansion maps were repackaged into three packs with 4 maps each, (2 two-sided poster maps). > Pack #1 included maps 1-4 (Maps included in the base game First Edition) > Pack #2 included maps 5-8 > Pack #3 included maps 9-12 For more information, see the Wizard Kings wiki page. Expands: Wizard Kings

Questions and answers

Wizard Kings: Expansion Maps supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.