
- BGG rank
- BGG #21,342
- BGG rating
- 8.5
Requiem: Downfall of Magic
- 1–4 players
- 60–90 min
- 2026

1982
Rules assistance for Wizards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wizards is a board game released in 1982 for 1–6 players, 120–240 minutes per game, and ages 12 and up. It was designed by Thomas J. Mosbø and Coral J. F. Mosbø and its main mechanics are Variable Player Powers, Modular Board, and Cooperative Game.
This is Avalon Hill's game of Fantasy Adventure. This game uses hexagonal modular map sections, providing a different board layout for each game. Map tile-sections are placed on a blank mapboard to make up the arrangement of the Enchanted Islands for that game. Most of the game consists of performing various mini-quests by moving around the 18 islands to pick up marker counters for the specific quest. Each quest adds to the 10 quest per fortnight (14 days) requirement. Failure to reach this total of quests among all players causes one of the 18 islands to be flipped over and taken out of the game. In this way the players are competing mainly versus the game system. Endgame consists of players racing against each other to be first to collect 6 Gem Fragments and take them to the High Druid.
Wizards supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wizards is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wizards for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wizards has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wizards belongs to these categories: Fantasy and Adventure. Its main mechanics are Variable Player Powers, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wizards are: Thomas J. Mosbø and Coral J. F. Mosbø. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wizards as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.