
- BGG rank
- BGG #23,816
- BGG rating
- 6.3
Naasii: A Coyote & Crow Dice Game
- 2–5 players
- 20–60 min
- Complexity 1.5/5
- 2022

2024
Rules assistance for Wolves
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wolves is a board game released in 2024 for 3–6 players, 45–90 minutes per game, and ages 15 and up. It was designed by Kenna Alexander and its main mechanics are Hand Management, Push Your Luck, and Variable Phase Order.
Wolves is a semi-cooperative board game for 3-6 players. You take on the role of a community leader attempting to manage limited resources to help get your people through the winter. To survive, you need to co-operate and share through the gifting of what you've gathered and grown, which will dwindle as you head toward winter. If any player fails to meet their community's needs, all players lose the game — but if everyone makes it through winter, the player who gained the most status will be elected chief of all of the communities and granted an additional victory. Status is gained through efficient gifting of resources to other players and sharing excesses with your own community. Phases of each turn are played either simultaneously, or in status order, which can change from turn to turn. —description from the publisher
Wolves supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wolves is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wolves for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wolves has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wolves belongs to these categories: Economic, Negotiation, and Environmental. Its main mechanics are Hand Management, Push Your Luck, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wolves are: Kenna Alexander. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wolves as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.