
- BGG rank
- BGG #8,273
- BGG rating
- 6.4
Pumafiosi
- 2–5 players
- 10–30 min
- Complexity 1.4/5
- 2022

2017
Rules assistance for WOO
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
WOO is a board game released in 2017 for 2 players and ages 10 and up. It was designed by Chris Handy (I) and its main mechanics are Hand Management, Push Your Luck, and Matching.
From the publisher's blurb: "Players create marriages with the King and Queen cards in this classic trick-taking strategy game of timing and memory. The winner is the first player to earn 7 Game Points over several rounds!" This is identical to the traditional trick-taking card game Schnapsen, except for the addition of a 0 in each suit. Players take turns playing tricks in order to score game points -- after each round, scoring occurs, and the first player to reach 7 game points wins. Rounds may end early if a player claims to have earned 66 trick-points during the round. Marriages allow players with both Queen and King of a suit in their hand to claim additional trick-points for the round, provided they immediately lead with one of those two cards. User summary: This is a standard trick-taking game. Each trick is won by the player who played the highest card of the leading color. A player that wins enough tricks during a round wins Game Points. The game continues for several rounds until a player wins by reaching seven Game Points. NOTE: This game was available as a free, secret bonus for the Pack O Game Set 2 Kickstarter.
WOO supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists WOO for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
WOO has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
WOO belongs to these categories: Card Game. Its main mechanics are Hand Management, Push Your Luck, and Matching. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of WOO are: Chris Handy (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists WOO as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.