
- BGG rank
- BGG #3,704
- BGG rating
- 7.5
Vietnam 1965-1975
- 2 players
- 360–6000 min
- Complexity 4.3/5
- 1984

Expansion for World At War 85: Storming the Gap
2019
Rules assistance for World At War 85: Storming the Gap – Storm and Steel Second Wave
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
World At War 85: Storming the Gap – Storm and Steel Second Wave is an expansion for World At War 85: Storming the Gap released in 2019 for 1–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Keith Tracton and its main mechanics are Dice Rolling and Hexagon Grid.
Storm and Steel Second Wave is a fast-paced action-packed expansion featuring West German forces defending their country against Czech and Soviet invaders. Basing these expansions on the action and forces from the novel, Storm and Steel Second Wave – the Final Line adds TWO NEW COUNTER SHEETS and THREE NEW MAPS to your World At War 85 forces. Now you can fight using the platoons and batteries of the Czech Army as they charge into Southwest Germany heading for the Rhine and the French border. You will also find additional West German forces to try and slow or stop them! And you get TWO COMPLETE NATIONAL UNIT TABLES to go with these additional fighting forces, so you can design your own scenarios with them, or add them to units from the main game, Storming the Gap. The three new maps will give you the experience of fighting your WaW85 forces in the close-in terrain of southwestern Germany, south, and east of Regensburg: an entirely different battlefield “feel.” You will fight at knife-fight ranges on maps of a real section of the hilly and heavily forested areas there, and adapted specifically for World At War 85 play. The three SUMMER MAPS of the six maps herein, when configured in a specific pattern, display the actual fighting area surrounding Grafling, West Germany. The other six are WINTER VERSIONS, where any line of sight benefits of obscuring crops of cultivated terrain are gone and wilted, and so presents a whole different battle arena. The maps have ever so slight adjustments that also make them GEOMORPHIC, and so fully compatible with any other map in the World At War 85 series of games. Just line up the short edge or long edge of any of these maps to any other map in the series to create your own Forward Edge of the Battle Area. SIX SCENARIOS ARE INCLUDED, depicting actions described in or implied by the narrative in the Novel Storm and Steel. You can fight West German Captain Mohr’s 1st company of the 244th Mountain Tank Battalion yourself and see if you can do better than in the novel! —description from the publisher
World At War 85: Storming the Gap – Storm and Steel Second Wave supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for World At War 85: Storming the Gap – Storm and Steel Second Wave is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World At War 85: Storming the Gap – Storm and Steel Second Wave for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World At War 85: Storming the Gap – Storm and Steel Second Wave has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World At War 85: Storming the Gap – Storm and Steel Second Wave belongs to these categories: Modern Warfare. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World At War 85: Storming the Gap – Storm and Steel Second Wave are: Keith Tracton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World At War 85: Storming the Gap – Storm and Steel Second Wave as an expansion for World At War 85: Storming the Gap. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World At War 85: Storming the Gap to use it. Check that your edition of World At War 85: Storming the Gap is compatible, as some expansions were revised between editions.