
- BGG rank
- BGG #4,142
- BGG rating
- 7.4
World at War: Eisenbach Gap
- 2 players
- 90 min
- Complexity 2.6/5
- 2007

Rules assistance for World at War Compendium
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
World at War Compendium is an expansion for World at War: Blood and Bridges released in 2009 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Steve Carey, Mark H. Walker, Jim Snyder, Arrigo Velicogna, Pete Atack, Nils Idemalm, and Ralph Ferrari and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.
World at War Compendium Vol. 1 is over 100 pages jam-packed with World at War scenarios, analysis and articles, new maps and 88 die-cut counters. The World At War Compendium Vol. 1 includes every World at War scenario and most World at War articles published in the first seven issues of Line of Fire. Additionally the Compendium includes over 30 pages of new material including two new scenarios, a guide to Soviet player tactics, and the long-awaited World at War timeline. Additionally, there are five 8.5” x 11” 14pt card stocks maps, which include all the World at War maps published in Line of Fire and two new maps. There are also 88 counters, which include counters from Line of Fire issues 1-7 and new Syrian and Israeli counters. WORLD AT WAR COMPENDIUM VOL 1. ARTICLES The Game World at War Timeline A View from the River: On the Making of Blood and Bridges The Ever-expanding World at War A Small World at War: Using Miniatures in World at War Clash at Dattenberg: An Extended Example of Play Tactics Achtung Panzer: West German Forces in World at War Tactical Notebook Pact Guide: Improving the play of the Warsaw Pact in World at War Battle Reports Wittmanʼs Ghost Race for the Bridge Death of the First Panzer Keep ʻEm Separated Who Spilled My Tea? Wrecked Outside Rieden An Appetite for Destruction SCENARIOS Munich’s Highway Modulette Munichʼs Highway: The Southern Sideshow in World at War Rough Wake-up The Bridge at Passau Crossing the Danube Bridgehead Operational Maneuver Group Armored Acorn Other Scenarios The Crimson Tide 99 Red Balloons In the Beginning Death from the Sky Yankee Hammer See You in Paris A Good Old-fashioned Ambush Clearing the Way Cruel Spring Hide & Seek Down by the River The Death of the First Panzer Division And We Danced Break on Through to the Other Side Counterpunch A View to a Kill Going Home Barring the Door The Road to Armageddon Golan in the Mirror The Relief of Tanenhause The Compendium includes: Components: Five 8.5" x 11" Card Stock Maps 88 Counters 100-Page Magazine All in a Zip-lock Bag The World At War Compendium Vol. 1 is a magazine, with maps, scenarios, and die-cut counters for the World at War game system. It is not a separate game. Expands... World at War: Eisenbach Gap World at War: Death of the 1st Panzer World at War: Blood and Bridges
World at War Compendium supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for World at War Compendium is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World at War Compendium for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World at War Compendium has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World at War Compendium belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World at War Compendium are: Steve Carey, Mark H. Walker, Jim Snyder, Arrigo Velicogna, Pete Atack, Nils Idemalm, and Ralph Ferrari. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World at War Compendium as an expansion for World at War: Blood and Bridges. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World at War: Blood and Bridges to use it. Check that your edition of World at War: Blood and Bridges is compatible, as some expansions were revised between editions.