
- BGG rank
- BGG #13,446
- BGG rating
- 8.5
Shiloh: The First Day
- 1–3 players
- 60–600 min
- Complexity 3.5/5
- 2024

2022
Rules assistance for A Greater Victory: South Mountain, September 14, 1862
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
A Greater Victory: South Mountain, September 14, 1862 is a board game released in 2022 for 1–2 players, 120–480 minutes per game, and ages 14 and up. It was designed by Steve Carey and its main mechanics are Hexagon Grid and Chit-Pull System.
After the stunning Union defeat at Second Manassas, Robert E. Lee maneuvered his victorious Confederate Army across the Potomac River and into the state of Maryland. George B. McClellan was put back in command of Union forces, being tasked with repulsing the bold Rebel invasion of the North. The uncharacteristically sudden approach of Union troops put the Confederates on the defensive at South Mountain, a site that was considered perhaps the most rugged battlefield of the entire American Civil War (ACW). As the two sides engaged, much more was at stake other than just a victory or defeat; in addition to protecting their vital lines-of-communication, the Confederates had to keep the larger Union Army at bay so that Stonewall Jackson’s Corps could force the surrender of more than 12,000 Federals under siege at nearby Harper’s Ferry. A Greater Victory is a Tactical level wargame covering the key encounter at South Mountain on September 14th, 1862. It has been designed to be an historical yet readily playable regimental-scaled simulation of the twin conflict at Fox’s and Turner’s Gap. With two smaller, quick-play scenarios plus a comprehensive scenario covering the full day of action, the design offers flexible and tense situations for both players (also excellent for solitaire play). The Order-of-Battle has been researched to account for items like Confederate stragglers, offering a fresh perspective on the battle. This is the seventh release in Revolution Games’ popular Blinds Swords series which features a chit-pull system covering the most interesting and important engagements of the ACW. New features debuting here include Brigade Activation cards so that each side can more easily gauge the status of their formations, along with a customized Fog-of-War table assigned to each scenario for an enhanced historical narrative. The series rules have also been adjusted at certain junctions to better reflect the extreme harshness of the terrain that soldiers on both sides had to contend with. More than just a prelude to the famous Battle of Antietam that was fought just three days later on September 17th, 1862, South Mountain set the stage for that epic engagement. Will Confederate General D. H. Hill be able to hold his scattered and understrength formations together until desperately needed reinforcements arrive, along with Generals Lee and Longstreet? Will Union Generals like Jacob Cox (see side-box image) and George Meade be able to coordinate their brigades into effective attacks, fighting the unforgiving terrain as much as their dreaded enemy? If the Confederates cannot hold, and part of their army is either captured or decisively routed at South Mountain, the subsequent results at Antietam could have been drastically altered, thus changing the course of history. Components: 352 5/8" Counters 22 x 34 inch Map Exclusive Rulebook Series Rulebook 2 Event Description Cards 2 Combat Results Table Cards 1 General Records Track 2 Player Reference Cards 2 Brigade Activations Cards -description from publisher
A Greater Victory: South Mountain, September 14, 1862 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Greater Victory: South Mountain, September 14, 1862 is 120–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Greater Victory: South Mountain, September 14, 1862 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Greater Victory: South Mountain, September 14, 1862 has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Greater Victory: South Mountain, September 14, 1862 belongs to these categories: Wargame and American Civil War. Its main mechanics are Hexagon Grid and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Greater Victory: South Mountain, September 14, 1862 are: Steve Carey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Greater Victory: South Mountain, September 14, 1862 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.