
- BGG rank
- BGG #8,903
- BGG rating
- 7.9
World at War: The Untold Stories
- 2 players
- 60 min
- Complexity 2.8/5
- 2010

Rules assistance for World At War: The Texan War of Independence
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
World At War: The Texan War of Independence is an expansion for World at War: America Conquered released in 2015 for 1–2 players, 120–240 minutes per game, and ages 12 and up. It was designed by Mark H. Walker and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.
In late July of 1985, two months before the dramatic events depicted in America Conquered, a brief but bloody and consequential war was fought: The Texan War of Independence. It marked the first time in 120 years, since the Civil War, that Americans took up arms against each other. The circumstances were desperate. The United States had been struck by nuclear weapons. Many cities—Washington, D.C., New York, Los Angeles and others—had been annihilated, but none in Texas. Texas stood strong. Initially, Governor White of Texas sent convoys of relief supplies to the imperiled areas of the country, but soon learned that the convoys had been intercepted by a skilled and tactful, but unknown, enemy. President Saunders, upset that Texas would withhold aid to the rest of the country, sent military forces to Texas to intimidate its single-minded Governor in to resuming the flow of aid. Governor White responded by sending the Texas National Guard to the border, to meet and stop them. As these unnatural enemies fought against one another, like brother against brother, a new threat loomed. Both Texas and the United States itself needed to confront the post-nuclear world. They could do it independently or together. The Texan War of Independence contains four gripping scenarios. Forty new counters bring four formations of Texans to the front lines. The fearless Texans ride toward all enemies in Abrams and M60-A3 tanks, and their well-armed infantry are highly mobile, with plenty of M-113s and Dragon support weapons at hand. Texas had once been its own republic. In the Texan War of Independence you’ll find out if it happens again. The Texan War of Independence is a World at War series expansion module; to play it, you will need to own America Conquered.
World At War: The Texan War of Independence supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for World At War: The Texan War of Independence is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World At War: The Texan War of Independence for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World At War: The Texan War of Independence has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World At War: The Texan War of Independence belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World At War: The Texan War of Independence are: Mark H. Walker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World At War: The Texan War of Independence as an expansion for World at War: America Conquered. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World at War: America Conquered to use it. Check that your edition of World at War: America Conquered is compatible, as some expansions were revised between editions.